head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A monster-collecting RPG where building an optimal team overshadows any twitch skill.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos); Torchlight leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
minimal, catch motion controls light
Torchlight
Click-to-kill combat with minimal mechanical demand
Pokémon: Let's Go, Eevee! leans a little harder on reads, though the gap is small.
Pokémon: Let's Go, Eevee!
trainer battles are scripted, minor human PvP
Torchlight
Solo dungeon crawl, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
catch rates and stats have randomness
Torchlight
Randomized loot and dungeon layouts gate power
Torchlight leans a little harder on optimization, though the gap is small.
Pokémon: Let's Go, Eevee!
team building and type matchups solvable
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.