head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A monster-collecting RPG where building an optimal team overshadows any twitch skill.

Optimization · Pure Optimization
A Colorado-set tactics game where attribute optimization and perk stacking determine squad effectiveness.
Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos); Wasteland 3 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
minimal, catch motion controls light
Wasteland 3
Turn-based hex combat removes all real-time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
trainer battles are scripted, minor human PvP
Wasteland 3
Enemy AI uses fixed aggression scripts without adaptive modelling
Pokémon: Let's Go, Eevee! leans a little harder on variance, though the gap is small.
Pokémon: Let's Go, Eevee!
catch rates and stats have randomness
Wasteland 3
Encounter layouts and loot locations hold hidden information on first run
Wasteland 3 leans a little harder on optimization, though the gap is small.
Pokémon: Let's Go, Eevee!
team building and type matchups solvable
Wasteland 3
Attribute spread, perk synergies and vehicle loadout are systematically optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.