head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Team building and type-matchup optimization through a scripted island campaign.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.
Pokémon Moon leans Optimization (Pure Optimization); Shadowrun Returns leans Optimization (Pure Optimization).
Shadowrun Returns leans a little harder on execution, though the gap is small.
Pokémon Moon
Turn-based menus require no dexterity
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Moon
Scripted trials and trainers; competitive play is a niche mode
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Moon
Encounter tables, catch rolls and crits are mappable RNG
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Moon
Team composition and type math are the solvable core
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.