head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Team building and type-matchup optimization through a scripted island campaign.

Optimization · Pure Optimization
Maxis simulation where you guide a black ant colony to conquer a suburban yard.
Pokémon Moon leans Optimization (Pure Optimization); SimAnt leans Optimization (Pure Optimization).
SimAnt leans a little harder on execution, though the gap is small.
Pokémon Moon
Turn-based menus require no dexterity
SimAnt
Light direct ant control; spider dodging is mild dexterity.
Pokémon Moon leans a little harder on reads, though the gap is small.
Pokémon Moon
Scripted trials and trainers; competitive play is a niche mode
SimAnt
Red colony AI is scripted behaviour, never models you.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Moon
Encounter tables, catch rolls and crits are mappable RNG
SimAnt
Spider, rain, lawnmower and yard events are random hazards.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Moon
Team composition and type math are the solvable core
SimAnt
Caste ratios, pheromone trails and expansion order are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.