head to head
Pokémon Mystery Dungeon: Explorers of SkyvsWorld of Horror
Pokémon Mystery Dungeon: Explorers of Sky leans Optimization (Systems & Chaos); World of Horror leans Variance (Systems & Chaos).
Pokémon Mystery Dungeon: Explorers of SkyWorld of Horror
Axis by axis
Execution1 vs 0
Pokémon Mystery Dungeon: Explorers of Sky leans harder on execution: Turn-based; no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 7
World of Horror leans harder on variance: Random mysteries, events, and curses dominate each run
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

