head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Turn-based resource management through randomly generated dungeon layouts.

Optimization · Systems & Chaos
Tests observational memory - spotting randomized anomalies against a memorised baseline corridor.
Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos); The Exit 8 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Red Rescue Team
Turn-based grid movement - no twitch demands
The Exit 8
Walking a corridor demands nothing physical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Red Rescue Team
Wild Pokémon follow simple deterministic AI
The Exit 8
Anomalies are drawn randomly, not adaptively
Pokémon Mystery Dungeon: Red Rescue Team leans a little harder on variance, though the gap is small.
Pokémon Mystery Dungeon: Red Rescue Team
Random dungeon layouts, items and encounters each run
The Exit 8
Which anomaly appears each loop is hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Red Rescue Team
Team building, item management and type matchups carry runs
The Exit 8
Memorising the anomaly catalogue converges to a checklist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.