head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Team-building optimisation against fixed trainers with mapped RNG.

Optimization · Pure Optimization
A farm-life sim solved by season routing and profit optimization.
Pokémon Ruby Version leans Optimization (Pure Optimization); Stardew Valley leans Optimization (Pure Optimization).
Stardew Valley leans a little harder on execution, though the gap is small.
Pokémon Ruby Version
Turn selection requires no dexterity
Stardew Valley
Trivial timing on fishing and combat
Pokémon Ruby Version leans a little harder on reads, though the gap is small.
Pokémon Ruby Version
Scripted trainers never adapt to your strategy
Stardew Valley
No adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Ruby Version
Encounter, catch and crit rolls are quickly mapped
Stardew Valley
Crop luck and geode RNG matter modestly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Ruby Version
Abilities and natures deepen an already solvable type system
Stardew Valley
Routing seasons, profit loops, and bundles dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.