head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Solving fixed grab-hand puzzles between scripted chase scares.

Execution · Light / Casual
A psychological survival horror game where atmosphere and puzzle-solving matter more than combat.
Poppy Playtime leans Optimization (Practiced Mastery); Silent Hill 2 leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Poppy Playtime
GrabPack puzzles and chase sequences ask light dexterity
Silent Hill 2
clunky combat with modest execution demand
Silent Hill 2 leans a little harder on reads, though the gap is small.
Poppy Playtime
Toys follow scripted chase triggers, not minds
Silent Hill 2
enemies scripted, not truly adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Poppy Playtime
First-time scares rely on unknown scripted events
Silent Hill 2
fog and enemy placement randomness
Poppy Playtime leans a little harder on optimization, though the gap is small.
Poppy Playtime
Circuit puzzles have single fixed solutions
Silent Hill 2
puzzle logic and resource use are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.