head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Solving fixed grab-hand puzzles between scripted chase scares.

Execution · Practiced Mastery
A remade survival-action game where resourcefulness against scripted threats defines the challenge.
Poppy Playtime leans Optimization (Practiced Mastery); The Last of Us Part I leans Execution (Practiced Mastery).
The Last of Us Part I leans a little harder on execution, though the gap is small.
Poppy Playtime
GrabPack puzzles and chase sequences ask light dexterity
The Last of Us Part I
stealth-combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Poppy Playtime
Toys follow scripted chase triggers, not minds
The Last of Us Part I
scripted infected/human AI, no adaptation
Poppy Playtime leans a little harder on variance, though the gap is small.
Poppy Playtime
First-time scares rely on unknown scripted events
The Last of Us Part I
loot and encounter variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Poppy Playtime
Circuit puzzles have single fixed solutions
The Last of Us Part I
crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.