head to head
Neither is simply harder - they are hard in different places. Portal 2 demands more execution; Sid Meier's Civilization III demands more variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
The 2001 Civilization entry that introduced culture, strategic resources and refined empire micromanagement.
Portal 2 leans Optimization (Pure Optimization); Sid Meier's Civilization III leans Optimization (Pure Optimization).
Portal 2 leans clearly harder on execution.
Portal 2
Portal placement requires some precision but timing is lenient.
Sid Meier's Civilization III
No dexterity in a turn-based interface
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal 2
No opponent; puzzles are static.
Sid Meier's Civilization III
AI personalities are fixed and mappable
Sid Meier's Civilization III leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Sid Meier's Civilization III
Random maps, resources and combat rolls matter early
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Portal 2
Solving the puzzle's logic IS the entire game.
Sid Meier's Civilization III
Corruption math, worker turns and culture borders reward deep optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.