head to head
Neither is simply harder - they are hard in different places. Portal demands more execution; Sid Meier's Civilization III demands more variance.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.

Optimization · Pure Optimization
The 2001 Civilization entry that introduced culture, strategic resources and refined empire micromanagement.
Portal leans Optimization (Pure Optimization); Sid Meier's Civilization III leans Optimization (Pure Optimization).
Portal leans clearly harder on execution.
Portal
Portal placement timing modest.
Sid Meier's Civilization III
No dexterity in a turn-based interface
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
No adversary modeling player.
Sid Meier's Civilization III
AI personalities are fixed and mappable
Sid Meier's Civilization III leans clearly harder on variance.
Portal
Deterministic chambers; no randomness.
Sid Meier's Civilization III
Random maps, resources and combat rolls matter early
Sid Meier's Civilization III leans a little harder on optimization, though the gap is small.
Portal
Pure puzzle-solving optimization.
Sid Meier's Civilization III
Corruption math, worker turns and culture borders reward deep optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.