head to head
Styx: Shards of Darkness asks more than Portal 2, and the gap is variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
Managing clone resources and mapping patrol circuits to chain ghost kills through vertical levels.
Portal 2 leans Optimization (Pure Optimization); Styx: Shards of Darkness leans Optimization (Pure Optimization).
Styx: Shards of Darkness leans a little harder on execution, though the gap is small.
Portal 2
Portal placement requires some precision but timing is lenient.
Styx: Shards of Darkness
Climbing and kill-window timing are modest but present demands
Styx: Shards of Darkness leans a little harder on reads, though the gap is small.
Portal 2
No opponent; puzzles are static.
Styx: Shards of Darkness
Dark Elves and Dwarves use scripted patrol trees throughout
Styx: Shards of Darkness leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Styx: Shards of Darkness
Level geometry is consistent; knowledge transfers cleanly between attempts
Portal 2 leans a little harder on optimization, though the gap is small.
Portal 2
Solving the puzzle's logic IS the entire game.
Styx: Shards of Darkness
Clone economy, rope optimisation, and route planning are the lead skill
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.