head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Managing clone resources and mapping patrol circuits to chain ghost kills through vertical levels.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Styx: Shards of Darkness leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Styx: Shards of Darkness leans a little harder on execution, though the gap is small.
Styx: Shards of Darkness
Climbing and kill-window timing are modest but present demands
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Styx: Shards of Darkness leans a little harder on reads, though the gap is small.
Styx: Shards of Darkness
Dark Elves and Dwarves use scripted patrol trees throughout
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Styx: Shards of Darkness
Level geometry is consistent; knowledge transfers cleanly between attempts
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Styx: Shards of Darkness leans a little harder on optimization, though the gap is small.
Styx: Shards of Darkness
Clone economy, rope optimisation, and route planning are the lead skill
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.