head to head
Neither is simply harder - they are hard in different places. Portal 2 demands more execution; Terra Invicta demands more variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
Sequencing global nation control and tech investment against an alien timetable of hidden incursions.
Portal 2 leans Optimization (Pure Optimization); Terra Invicta leans Optimization (Pure Optimization).
Portal 2 leans clearly harder on execution.
Portal 2
Portal placement requires some precision but timing is lenient.
Terra Invicta
Strategic menu simulation; no physical dimension exists
Terra Invicta leans clearly harder on reads.
Portal 2
No opponent; puzzles are static.
Terra Invicta
AI factions follow scripted priorities without adaptive player modelling
Terra Invicta leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Terra Invicta
Alien incursion timing and random nation resistance rolls carry real unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Portal 2
Solving the puzzle's logic IS the entire game.
Terra Invicta
Faction tech trees and Earth nation control routing form a deeply solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.