head to head
Neither is simply harder - they are hard in different places. Portal 2 demands more execution; Utawarerumono: Prelude to the Fallen demands more variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
Solvable grid-tactics battles stitched between long visual-novel chapters.
Portal 2 leans Optimization (Pure Optimization); Utawarerumono: Prelude to the Fallen leans Optimization (Pure Optimization).
Portal 2 leans clearly harder on execution.
Portal 2
Portal placement requires some precision but timing is lenient.
Utawarerumono: Prelude to the Fallen
Timed attack prompts add only a sliver of dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal 2
No opponent; puzzles are static.
Utawarerumono: Prelude to the Fallen
Enemy AI follows fixed tactical scripts on a grid
Utawarerumono: Prelude to the Fallen leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Utawarerumono: Prelude to the Fallen
Mild crit randomness inside otherwise deterministic battles
Portal 2 leans clearly harder on optimization.
Portal 2
Solving the puzzle's logic IS the entire game.
Utawarerumono: Prelude to the Fallen
Grid positioning, unit builds and turn order are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.