head to head
Neither is simply harder - they are hard in different places. Portal demands more execution; Utawarerumono: Prelude to the Fallen demands more variance.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.

Optimization · Pure Optimization
Solvable grid-tactics battles stitched between long visual-novel chapters.
Portal leans Optimization (Pure Optimization); Utawarerumono: Prelude to the Fallen leans Optimization (Pure Optimization).
Portal leans clearly harder on execution.
Portal
Portal placement timing modest.
Utawarerumono: Prelude to the Fallen
Timed attack prompts add only a sliver of dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
No adversary modeling player.
Utawarerumono: Prelude to the Fallen
Enemy AI follows fixed tactical scripts on a grid
Utawarerumono: Prelude to the Fallen leans clearly harder on variance.
Portal
Deterministic chambers; no randomness.
Utawarerumono: Prelude to the Fallen
Mild crit randomness inside otherwise deterministic battles
Portal leans a little harder on optimization, though the gap is small.
Portal
Pure puzzle-solving optimization.
Utawarerumono: Prelude to the Fallen
Grid positioning, unit builds and turn order are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.