head to head
Warhammer 40,000: Gladius - Relics of War asks more than Portal 2, and the gap is variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
Racing to secure relics and optimize unit upgrade chains in a hostile hex-grid wargame.
Portal 2 leans Optimization (Pure Optimization); Warhammer 40,000: Gladius - Relics of War leans Optimization (Pure Optimization).
Portal 2 leans a little harder on execution, though the gap is small.
Portal 2
Portal placement requires some precision but timing is lenient.
Warhammer 40,000: Gladius - Relics of War
Hex turn-based; no physical precision ceiling
Warhammer 40,000: Gladius - Relics of War leans clearly harder on reads.
Portal 2
No opponent; puzzles are static.
Warhammer 40,000: Gladius - Relics of War
AI factions follow fixed expansion doctrines without adaptive modelling
Warhammer 40,000: Gladius - Relics of War leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Warhammer 40,000: Gladius - Relics of War
Random relic placement and event spawns add meaningful hidden unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Portal 2
Solving the puzzle's logic IS the entire game.
Warhammer 40,000: Gladius - Relics of War
Unit upgrade routing and resource building sequencing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.