head to head
Neither is simply harder - they are hard in different places. Portal demands more execution; Predynastic Egypt demands more variance.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.

Optimization · Pure Optimization
A historical worker-placement economy testing allocation efficiency against event risk.
Portal leans Optimization (Pure Optimization); Predynastic Egypt leans Optimization (Pure Optimization).
Portal leans clearly harder on execution.
Portal
Portal placement timing modest.
Predynastic Egypt
Turn-based worker placement has no physical layer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
No adversary modeling player.
Predynastic Egypt
Events are scripted-historical, nothing adapts
Predynastic Egypt leans clearly harder on variance.
Portal
Deterministic chambers; no randomness.
Predynastic Egypt
Event rolls and exploration outcomes inject managed risk
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Portal
Pure puzzle-solving optimization.
Predynastic Egypt
Worker allocation and tech ordering is a solvable economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.