head to head
Neither is simply harder - they are hard in different places. Predynastic Egypt demands more variance; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A historical worker-placement economy testing allocation efficiency against event risk.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Predynastic Egypt leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Predynastic Egypt
Turn-based worker placement has no physical layer
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Predynastic Egypt
Events are scripted-historical, nothing adapts
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Predynastic Egypt leans clearly harder on variance.
Predynastic Egypt
Event rolls and exploration outcomes inject managed risk
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Predynastic Egypt leans a little harder on optimization, though the gap is small.
Predynastic Egypt
Worker allocation and tech ordering is a solvable economy
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.