head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.
Prey (2017) leans Optimization (Pure Optimization); The Outer Worlds leans Optimization (Pure Optimization).
Prey (2017) leans a little harder on execution, though the gap is small.
Prey (2017)
Wrench and Gloo timing modest.
The Outer Worlds
FPS-lite with time-dilation aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Prey (2017)
Typhon AI scripted, not adaptive.
The Outer Worlds
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Prey (2017)
Mimics and resource spawns randomized.
The Outer Worlds
Loot rolls, dialogue check variance
Prey (2017) leans a little harder on optimization, though the gap is small.
Prey (2017)
Neuromods, builds, station routing deeply solvable.
The Outer Worlds
Perks, flaws, dialogue routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.