head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.

Optimization · Pure Optimization
A hybrid real-time and tactical action RPG in a digital city.
Prey (2017) leans Optimization (Pure Optimization); Transistor leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Prey (2017)
Wrench and Gloo timing modest.
Transistor
Real-time and planned hybrid combat.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Prey (2017)
Typhon AI scripted, not adaptive.
Transistor
Process enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Prey (2017)
Mimics and resource spawns randomized.
Transistor
Limited randomness.
Prey (2017) leans a little harder on optimization, though the gap is small.
Prey (2017)
Neuromods, builds, station routing deeply solvable.
Transistor
Function loadouts have deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.