head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A modern 2D Prince of Persia metroidvania.

Execution · Practiced Mastery
A speed-focused reboot where Hiryu carves through a metroidvania Kazakh City nonstop.
Prince of Persia: The Lost Crown leans Execution (Practiced Mastery); Strider (2014) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Lost Crown
Precise parry-dodge-platforming combat
Strider (2014)
Relentless slash-dash mobility and reflex combat
Prince of Persia: The Lost Crown leans a little harder on reads, though the gap is small.
Prince of Persia: The Lost Crown
Scripted bosses with patterns
Strider (2014)
Scripted enemies and set-piece bosses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Lost Crown
Deterministic world
Strider (2014)
Fixed world, minor secret hunting
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Lost Crown
Amulet builds and routing
Strider (2014)
Upgrade routing and boss pattern learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.