head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
Acrobatic puzzle-platformer where rewinding time turns every fatal mistake into a do-over.

Optimization · Practiced Mastery
A stealth-puzzle platformer where solving guard patrol routes is the core test.
Prince of Persia: The Sands of Time leans Optimization (Practiced Mastery); Stealth Bastard Deluxe leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Acrobatic platforming chains need timing; rewind softens failure
Stealth Bastard Deluxe
precise timing to avoid detection and traps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Sand creatures attack on fixed cues
Stealth Bastard Deluxe
scripted guard patrols, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Rewind power removes most consequence of surprise
Stealth Bastard Deluxe
minimal randomness, deterministic levels
Stealth Bastard Deluxe leans a little harder on optimization, though the gap is small.
Prince of Persia: The Sands of Time
Route reading and dagger resource management solve each room
Stealth Bastard Deluxe
route planning, stealth pattern solving
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.