head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Acrobatic puzzle-platformer where rewinding time turns every fatal mistake into a do-over.

Optimization · Pure Optimization
A first-person puzzle game about solving surreal dream-logic challenges.
Prince of Persia: The Sands of Time leans Optimization (Practiced Mastery); Suicide Guy leans Optimization (Pure Optimization).
Prince of Persia: The Sands of Time leans a little harder on execution, though the gap is small.
Prince of Persia: The Sands of Time
Acrobatic platforming chains need timing; rewind softens failure
Suicide Guy
Some platforming, but timing rarely strict
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Sand creatures attack on fixed cues
Suicide Guy
Solo dream puzzles, no adversary
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Rewind power removes most consequence of surprise
Suicide Guy
Puzzle setups are fixed, nothing random
Suicide Guy leans a little harder on optimization, though the gap is small.
Prince of Persia: The Sands of Time
Route reading and dagger resource management solve each room
Suicide Guy
Figuring out each dream's puzzle solution is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.