head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Acrobatic puzzle-platformer where rewinding time turns every fatal mistake into a do-over.

Optimization · Practiced Mastery
A Katamari-style game about routing through levels absorbing objects against a timer.
Prince of Persia: The Sands of Time leans Optimization (Practiced Mastery); The Wonderful End of the World leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Acrobatic platforming chains need timing; rewind softens failure
The Wonderful End of the World
Movement and timed absorption need modest dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Sand creatures attack on fixed cues
The Wonderful End of the World
No adaptive opponent in this solo collection game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Rewind power removes most consequence of surprise
The Wonderful End of the World
Object placement is fixed, nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Prince of Persia: The Sands of Time
Route reading and dagger resource management solve each room
The Wonderful End of the World
Efficient routing to absorb maximum objects in time is key
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.