head to head

Prince of Persia: The Sands of Time cover artvsTomb Raider: Underworld cover art

Prince of Persia: The Sands of TimevsTomb Raider: Underworld

Prince of Persia: The Sands of Time leans Optimization (Practiced Mastery); Tomb Raider: Underworld leans Optimization (Practiced Mastery).

EXECUTION5 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10
Prince of Persia: The Sands of TimeTomb Raider: Underworld

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Prince of Persia: The Sands of Time

full breakdown

Tomb Raider: Underworld