head to head
Prince of Persia: The Sands of TimevsUnMetal
Prince of Persia: The Sands of Time leans Optimization (Practiced Mastery); UnMetal leans Optimization (Practiced Mastery).
Prince of Persia: The Sands of TimeUnMetal
Axis by axis
Execution5 vs 4
Prince of Persia: The Sands of Time leans harder on execution: Acrobatic platforming chains need timing; rewind softens failure
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
UnMetal leans harder on variance: Some unknown-first-time gags, mapped on replay
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

