head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.

Execution · Competitive PvP
Large-battle aim and positioning with light prediction against human players.
Pro Evolution Soccer 2009 leans Execution (Competitive PvP); Star Wars: Battlefront II leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
Star Wars: Battlefront II
Aimbot dominates infantry fights and starfighter dogfights
Pro Evolution Soccer 2009 leans a little harder on reads, though the gap is small.
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
Star Wars: Battlefront II
Human opponents in multiplayer create modest prediction play
Star Wars: Battlefront II leans a little harder on variance, though the gap is small.
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
Star Wars: Battlefront II
Spawns, vehicle availability and hero pickups add chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
Star Wars: Battlefront II
Class choice and map control reward learned plans
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.