head to head
Super Smash Bros. Melee asks more than Pro Evolution Soccer 2011 3D, and the gap is reads.

Execution · Competitive PvP
A football simulation testing ball control, tactics and reading opponents.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Pro Evolution Soccer 2011 3D leans Execution (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Pro Evolution Soccer 2011 3D
Passing, shooting and dribbling controls demand timing
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
Pro Evolution Soccer 2011 3D
Human opponents must be outguessed in real time
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Pro Evolution Soccer 2011 3D leans a little harder on variance, though the gap is small.
Pro Evolution Soccer 2011 3D
Deflections and physics add measured unpredictability
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans a little harder on optimization, though the gap is small.
Pro Evolution Soccer 2011 3D
Formations and tactics reward strategic planning
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.