head to head
Project WingmanvsSuper Mario 64
Project Wingman leans Execution (Practiced Mastery); Super Mario 64 leans Execution (Practiced Mastery).
Project WingmanSuper Mario 64
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Project Wingman leans harder on variance: Fixed missions; conquest mode adds light randomness.
Optimization6 vs 5
Project Wingman leans harder on optimization: Loadout choice and learned mission flow decide harder difficulties.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

