head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An open-world revenge tale where a new shapeshifter hunts Alex Mercer through plague-zoned New York.

Execution · Practiced Mastery
A 1998 single-player sci-fi shooter exploring an alien planet with agile enemies.
Prototype 2 leans Execution (Practiced Mastery); Unreal leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Prototype 2
Power-swapping combat and traversal demand decent dexterity
Unreal
Aim and dodging against fast Skaarj carry encounters
Prototype 2 leans a little harder on reads, though the gap is small.
Prototype 2
Blackwatch and infected never adapt
Unreal
Scripted alien AI never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Prototype 2
Sandbox encounters carry slight randomness
Unreal
First-run level surprises map out quickly
Unreal leans a little harder on optimization, though the gap is small.
Prototype 2
Mutation upgrades and target-hunting routes reward planning
Unreal
Weapon choice, secrets, and route knowledge trivialise replays
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.