head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A forgiving platformer testing light execution and exploration routing through fixed level designs.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.
Psychonauts 2 leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts 2
Moderate platforming and combat timing, forgiving by design
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts 2
Solo adventure with no adaptive opponent anywhere
Tomb Raider
Wildlife and guardians follow fixed scripts
Tomb Raider leans a little harder on variance, though the gap is small.
Psychonauts 2
Level layouts and collectibles are fixed once seen
Tomb Raider
First-run trap and secret locations are unknown
Tomb Raider leans a little harder on optimization, though the gap is small.
Psychonauts 2
Routing collectibles and matching psychic powers to encounters
Tomb Raider
Levels are spatial puzzles with solvable routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.