head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A forgiving platformer testing light execution and exploration routing through fixed level designs.

Optimization · Practiced Mastery
Sequencing demolition order as a puzzle while dodging fixed patrols.
Psychonauts 2 leans Optimization (Practiced Mastery); Wrecking Crew leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts 2
Moderate platforming and combat timing, forgiving by design
Wrecking Crew
Dodging foes with no jump demands careful movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts 2
Solo adventure with no adaptive opponent anywhere
Wrecking Crew
Enemies cycle fixed patrol patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts 2
Level layouts and collectibles are fixed once seen
Wrecking Crew
Every wall and ladder is visible from the start
Wrecking Crew leans a little harder on optimization, though the gap is small.
Psychonauts 2
Routing collectibles and matching psychic powers to encounters
Wrecking Crew
Demolition order is a solvable sequencing puzzle per stage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.