head to head
Neither is simply harder - they are hard in different places. PUBG Mobile demands more variance; Warcraft III: Reign of Chaos demands more optimization.

Execution · Grand Arena
Battle royale survival blending aim, rotation planning, and heavy circle-and-loot RNG.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
PUBG Mobile leans Execution (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
PUBG Mobile
Touchscreen aim and recoil control set the ceiling
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Warcraft III: Reign of Chaos leans a little harder on reads, though the gap is small.
PUBG Mobile
Outguessing rotations and third-party timing of human squads
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
PUBG Mobile leans clearly harder on variance.
PUBG Mobile
Circle placement, loot and drop locations dominate single matches
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Warcraft III: Reign of Chaos leans clearly harder on optimization.
PUBG Mobile
Zone rotation theory and loadout priorities are well mapped
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.