head to head
PUBG Mobile asks more than Warhammer 40,000: Dawn of War II, and the gap is variance.

Execution · Grand Arena
Battle royale survival blending aim, rotation planning, and heavy circle-and-loot RNG.

Execution · Grand Arena
Hero-driven squad RTS where wargear optimization and ability timing combine with reading aggressive opponents.
PUBG Mobile leans Execution (Grand Arena); Warhammer 40,000: Dawn of War II leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
PUBG Mobile
Touchscreen aim and recoil control set the ceiling
Warhammer 40,000: Dawn of War II
Hero ability activation and squad retreat timing are mechanically demanding
Warhammer 40,000: Dawn of War II leans a little harder on reads, though the gap is small.
PUBG Mobile
Outguessing rotations and third-party timing of human squads
Warhammer 40,000: Dawn of War II
Opponent army composition and hero focus must be predicted
PUBG Mobile leans clearly harder on variance.
PUBG Mobile
Circle placement, loot and drop locations dominate single matches
Warhammer 40,000: Dawn of War II
Retreat damage, wargear drops, and map control variance add uncertainty
Warhammer 40,000: Dawn of War II leans a little harder on optimization, though the gap is small.
PUBG Mobile
Zone rotation theory and loadout priorities are well mapped
Warhammer 40,000: Dawn of War II
Wargear builds and ability upgrade sequences are optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.