head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
A physics-driven multiplayer hockey game testing precise control and reading opponents.

Execution · Competitive PvP
A beloved movement shooter pairing an execution-heavy campaign with adaptive pilot duels.
Puck leans Execution (Competitive PvP); Titanfall 2 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Puck
Precise stick angle and body control decide every play
Titanfall 2
Slide-hopping and aim under speed set a high ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Puck
Multiplayer rewards selling fakes and predicting human positioning
Titanfall 2
Multiplayer pilots out-position and out-guess each other
Puck leans a little harder on variance, though the gap is small.
Puck
Puck physics add bounces but reward control over luck
Titanfall 2
Flank uncertainty and titanfall timing only
Titanfall 2 leans a little harder on optimization, though the gap is small.
Puck
Positioning and angle discipline form a learnable layer
Titanfall 2
Campaign gauntlets and loadout synergies are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.