head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Zen sliding-droplet puzzler about clearing pearls in the fewest moves.

Optimization · Pure Optimization
A puzzle island where learning each panel's hidden language solves everything.
Quell leans Optimization (Pure Optimization); The Witness leans Optimization (Pure Optimization).
Quell leans a little harder on execution, though the gap is small.
Quell
Swipes only; no timing pressure
The Witness
No reflex demands; line drawing only.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Quell
No opponent exists
The Witness
No opponent; island is static.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Quell
Fully deterministic boards
The Witness
Puzzles deterministic with no randomness.
The Witness leans a little harder on optimization, though the gap is small.
Quell
Minimum-move sliding solutions are pure logic
The Witness
Decoding the rule systems IS the whole game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.