head to head
Quiplash asks more than Tabletop Simulator, and the gap is reads.

Reads · Bluff & Deduction
Party game where players write joke answers and the room votes for the funniest.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Quiplash leans Reads (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
Tabletop Simulator leans a little harder on execution, though the gap is small.
Quiplash
Typing a joke has no dexterity test
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Quiplash leans clearly harder on reads.
Quiplash
Winning means modeling this room's shifting comedic taste
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Quiplash
Prompt draws and matchups are luck
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Tabletop Simulator leans a little harder on optimization, though the gap is small.
Quiplash
Some joke formats reliably score, but rooms adapt
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.