head to head
R.E.P.O.vsSuper Mario Party
R.E.P.O. leans Variance (Systems & Chaos); Super Mario Party leans Variance (Pure Chaos).
R.E.P.O.Super Mario Party
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 2
Super Mario Party leans harder on reads: Ally and item plays nudge rivalries.
Variance7 vs 8
Super Mario Party leans harder on variance: Character dice and bonus stars decide most games.
Optimization5 vs 3
R.E.P.O. leans harder on optimization: Route planning and extraction economy converge with experience
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

