head to head
R.E.P.O. asks more than Super Mario Party, and the gap is optimization.

Variance · Systems & Chaos
Co-op looting under randomised monster threats, testing careful handling and risk management.

Variance · Pure Chaos
The Switch revival where character-specific dice add one strategic choice to the luck festival.
R.E.P.O. leans Variance (Systems & Chaos); Super Mario Party leans Variance (Pure Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
R.E.P.O.
Physics-based carrying of fragile loot punishes clumsy hands
Super Mario Party
Joy-Con motion minigames test brief coordination.
Super Mario Party leans a little harder on reads, though the gap is small.
R.E.P.O.
Monsters follow randomised scripts, not adaptive minds
Super Mario Party
Ally and item plays nudge rivalries.
Super Mario Party leans a little harder on variance, though the gap is small.
R.E.P.O.
Map layouts, loot and monster spawns are hidden each run
Super Mario Party
Character dice and bonus stars decide most games.
R.E.P.O. leans clearly harder on optimization.
R.E.P.O.
Route planning and extraction economy converge with experience
Super Mario Party
Custom dice choice is the one real decision.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.