head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A Groundhog Day mystery in a fog-locked village where the player must exploit loop memory to survive every role.

Optimization · Pure Optimization
An open-ended needs-and-money system that rewards efficient scheduling.
Raging Loop leans Optimization (Pure Optimization); The Sims leans Optimization (Pure Optimization).
The Sims leans a little harder on execution, though the gap is small.
Raging Loop
Reading and menu choices only
The Sims
Clicking menus has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Raging Loop
Village roles are scripted per cycle, not adapting to player meta
The Sims
Sims run need-driven scripts, not minds
Raging Loop leans a little harder on variance, though the gap is small.
Raging Loop
Hidden werewolf roles and loop resets obscure correct paths
The Sims
Event rolls add flavour, all quickly mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Raging Loop
Using loop knowledge to route through all village outcomes is the puzzle
The Sims
Need scheduling, career grinding and money loops are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.