head to head
Warcraft II: Tides of Darkness asks more than Ratchet & Clank: Full Frontal Assault, and the gap is optimization.

Execution · Practiced Mastery
Shooter-platforming crossed with base defense, testing weapon execution and turret planning.

Optimization · Practiced Mastery
Classic RTS that polished Warcraft's formula with naval combat, air units and beloved multiplayer.
Ratchet & Clank: Full Frontal Assault leans Execution (Practiced Mastery); Warcraft II: Tides of Darkness leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank: Full Frontal Assault
Weapon juggling and movement carry the defense waves
Warcraft II: Tides of Darkness
Faster micro across land, sea and air units
Warcraft II: Tides of Darkness leans a little harder on reads, though the gap is small.
Ratchet & Clank: Full Frontal Assault
Competitive raids against humans reward predicting attack lanes
Warcraft II: Tides of Darkness
Multiplayer scouting wars and build feints
Warcraft II: Tides of Darkness leans a little harder on variance, though the gap is small.
Ratchet & Clank: Full Frontal Assault
Wave compositions are mostly known after few runs
Warcraft II: Tides of Darkness
Fog of war conceals enemy tech and armies
Warcraft II: Tides of Darkness leans clearly harder on optimization.
Ratchet & Clank: Full Frontal Assault
Turret placement and node economy are plannable systems
Warcraft II: Tides of Darkness
Refined build orders and upgrade timings are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.