head to head
Ratchet & Clank: Going CommandovsTrine
Ratchet & Clank: Going Commando leans Optimization (Practiced Mastery); Trine leans Optimization (Pure Optimization).
Ratchet & Clank: Going CommandoTrine
Axis by axis
Execution5 vs 4
Ratchet & Clank: Going Commando leans harder on execution: Strafe-shooting and platforming against fixed encounters.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Ratchet & Clank: Going Commando leans harder on variance: First-run unknowns in arenas and layouts.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

