head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A mobile auto-runner platformer testing jump timing and collection.

Execution · Practiced Mastery
A survival-horror action game where managing scarce resources against scripted horrors is key.
Rayman Adventures leans Execution (Practiced Mastery); Resident Evil 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Adventures
Auto-runner timing of jumps and attacks matters
Resident Evil 3
aim and dodge timing against threats
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Adventures
Solo with scripted enemies, no adaptation
Resident Evil 3
Nemesis is scripted, not truly adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Adventures
Some randomized level elements and rewards
Resident Evil 3
item and enemy spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Adventures
Creature collection and level routing are light depth
Resident Evil 3
resource management and routing solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.