head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A hand-animated revival of Rayman's 2D platforming.

Execution · Pure Mechanics
The Nokia classic testing steering discipline as the snake fills the screen.
Rayman Origins leans Execution (Pure Mechanics); Snake II leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Fluid run-jump-glide chains
Snake II
Keypad steering an ever-longer snake is pure motor discipline
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Scripted enemies
Snake II
Solo - nothing opposes you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Deterministic levels
Snake II
Food spawns are random but trivially handled
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Lum routing for perfection
Snake II
Space-filling path patterns are known and learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.