head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A hand-animated revival of Rayman's 2D platforming.

Execution · Pure Mechanics
Energy management and twitch transformation control through fixed maze stages.
Rayman Origins leans Execution (Pure Mechanics); Thexder leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Fluid run-jump-glide chains
Thexder
Transforming mid-flight and managing auto-aim energy demands dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Scripted enemies
Thexder
Enemies swarm on fixed spawn logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Deterministic levels
Thexder
Stages are identical each attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Lum routing for perfection
Thexder
Energy management and route memorisation across 15 stages
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.