head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A hand-animated revival of Rayman's 2D platforming.

Execution · Pure Mechanics
Timing parkour inputs through fixed chase levels with escalating precision.
Rayman Origins leans Execution (Pure Mechanics); Vector leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Fluid run-jump-glide chains
Vector
Precise swipe timing on parkour tricks decides every chase
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Origins
Scripted enemies
Vector
The pursuing hunter is fully scripted
Rayman Origins leans a little harder on variance, though the gap is small.
Rayman Origins
Deterministic levels
Vector
Levels are fixed with nothing random
Rayman Origins leans a little harder on optimization, though the gap is small.
Rayman Origins
Lum routing for perfection
Vector
Learning trick placements per level maximises scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.