head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Arcade punch timing with counter prediction in human bouts.

Execution · Competitive PvP
Class-based battlefield brawling where picking counters beats raw skill.
Ready 2 Rumble Boxing leans Execution (Competitive PvP); The Lord of the Rings: Conquest leans Execution (Competitive PvP).
Ready 2 Rumble Boxing leans a little harder on execution, though the gap is small.
Ready 2 Rumble Boxing
Punch timing, dodges and rumble combos reward quick hands
The Lord of the Rings: Conquest
Class combos and timing carry battlefield skirmishes
Ready 2 Rumble Boxing leans a little harder on reads, though the gap is small.
Ready 2 Rumble Boxing
Human bouts become feint-and-counter prediction
The Lord of the Rings: Conquest
Multiplayer class counters involve light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ready 2 Rumble Boxing
Nothing hidden once boxers are learned
The Lord of the Rings: Conquest
Objective maps are fixed and visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ready 2 Rumble Boxing
Boxer matchups and rumble meter use are quickly mapped
The Lord of the Rings: Conquest
Class-counter knowledge and objective sequencing are shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.