head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Item-shop management sim where you set prices to pay off a fairy's loan.

Optimization · Pure Optimization
A colorful loot ARPG where theorycrafting builds beats anything your hands do.
Recettear: An Item Shop's Tale leans Optimization (Pure Optimization); Torchlight II leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Recettear: An Item Shop's Tale
Light action combat in optional dungeon crawls.
Torchlight II
Faster combat asks for dodging and skill timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Recettear: An Item Shop's Tale
Customer haggling follows mappable scripted tolerances.
Torchlight II
Enemies are scripted swarms, never adaptive
Torchlight II leans a little harder on variance, though the gap is small.
Recettear: An Item Shop's Tale
Market price swings and dungeon loot rolls.
Torchlight II
Loot rolls and random maps drive the chase
Recettear: An Item Shop's Tale leans a little harder on optimization, though the gap is small.
Recettear: An Item Shop's Tale
Pricing margins, stock, and debt schedule are nearly solvable.
Torchlight II
Skill trees and gear synergies decide character power
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.