head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Colour-matching gunplay and platforming over a companion-build system.

Execution · Practiced Mastery
Storybook N64 platformer where baby Yoshis eat fruit to finish pages.
ReCore leans Execution (Practiced Mastery); Yoshi's Story leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
ReCore
Colour-matched shooting and dash-platforming need moderate aim
Yoshi's Story
Gentle platforming with light egg-throw precision.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
ReCore
Robotic enemies follow fixed behaviour loops
Yoshi's Story
Scripted enemies throughout.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
ReCore
Dungeons and spawns are static
Yoshi's Story
Fruit placement is fixed per level.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
ReCore
Core swapping, companion builds and collectible routing reward planning
Yoshi's Story
Melon routes for high scores are quickly mapped.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.