head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
A side-scrolling shooting test layered over loot-driven loadout optimisation.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Shoot Many Robots leans Execution (Practiced Mastery).
Shoot Many Robots leans a little harder on execution, though the gap is small.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Shoot Many Robots
Run-and-gun aiming and dodging carry every level
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Shoot Many Robots
Robot hordes follow scripted behaviours, never adapting
Shoot Many Robots leans a little harder on variance, though the gap is small.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Shoot Many Robots
Random loot drops shape each build's options
Shoot Many Robots leans a little harder on optimization, though the gap is small.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Shoot Many Robots
Gear and stat loadout tuning gates harder difficulties
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.